Download 50 Fast Macromedia Flash MX Techniques by Ellen Finkelstein PDF

By Ellen Finkelstein

* 50 cool options that may take your Flash animations to the following point. comprises issues equivalent to Simulating a 3D dice, developing an Explosion, development Letters from an pictures, Making Mono Clips Sound Like Stereo, making a 3D Morph, Triggering Speech Bubbles, development a User-response shape, placing a Flash motion picture onto a PDA.
* Covers the most recent Flash "X" unlock. each one of these results can be created with Flash 5.
* 50 step by step how you can make your Flash five and Flash "X" animations extra amazing, attractive, potent, and enjoyable. features a 32-page full-color insert highlighting the main dramatic visible methods.

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On the shapes layer, create several shapes in bright colors. You’ll get the best results with bright colors. Thick contrasting strokes also create a nice effect. We used circles and ovals. You want to fill up most of the wedge and extend out to the left with lots of shapes. 3 shows the symbol that we created. ■ Click the shapes layer to select all the shapes. Choose Insert ➢ Convert to Symbol and call the symbol shapes. ■ Click the symbol and look at its X and Y coordinates in the Property inspector (Window ➢ Properties).

The Fill Color button on the toolbox now displays your radial fill. Click the Paint Bucket tool and then click the selected circle to fill it with the new radial fill. ■ Click the Fill Transform tool on the toolbox and then click the circle. 2. 2. You may also want to make the radial fill smaller, which you do by dragging the middle circular handle on the ring inward. ■ Choose the Paintbrush tool and pick a white fill. Choose a small brush from the Options section of the toolbox. At the upper-left side of the bubble, draw a slightly curved line and a dot to represent highlights.

Then you turn it into a symbol and center it on the Stage. Start with a new movie (File ➢ New). Import a photo (File ➢ Import). Immediately choose Modify ➢ Trace Bitmap. F 8/26/02 10:21 AM Page 20  Chapter 1 2D Animation ■ ■ Curve Fit: Normal Corner Threshold: Normal Scale the image, if necessary, to take up most of the Stage. Choose Modify ➢ Scale and Rotate and remember by what percent you scaled the image. ■ Convert the image to a symbol (Insert ➢ Convert to Symbol) and name it vector. Cut and paste it to center it on the Stage.

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