Download ActionScript 3.0 Cookbook: Solutions for Flash Platform and by Joey Lott PDF

By Joey Lott

Good ahead of Ajax and Microsoft's home windows Presentation beginning hit the scene, Macromedia provided the 1st technique for construction websites with the responsiveness and performance of computing device courses with its Flash-based "Rich net Applications". Now, new proprietor Adobe is taking Flash and its strong features past the internet and making it a full-fledged improvement setting. instead of specialise in concept, the ActionScript 3.0 Cookbook concentrates at the sensible software of ActionScript, with greater than three hundred ideas you should use to resolve a variety of universal coding dilemmas. you can find recipes that help you: discover the user's Flash participant model or their working method construct customized periods layout dates and foreign money forms paintings with strings construct person interface parts paintings with audio and video Make distant technique calls utilizing Flash Remoting and net prone Load, ship, and seek XML facts and lots more and plenty, even more ... every one code recipe offers the matter, answer, and dialogue of the way you should use it in alternative routes or customize it in your personal wishes, and why it really works. you could quick find the recipe that almost all heavily fits your scenario and get the answer with out analyzing the total publication to appreciate the underlying code. recommendations development from brief recipes for small difficulties to extra advanced scripts for thornier riddles, and the discussions supply a deeper research for resolving related concerns sooner or later, besides attainable layout offerings and ramifications. you are going to even how you can hyperlink modular ActionScript items jointly to create rock-solid ideas for Flex 2 and Flash functions. if you are unsure how ActionScript 3.0 works or how you can process a selected programming trouble, you could easily choose up the ebook, turn to the suitable recipe(s), and speedy find the answer you are looking for. Adobe Developer Library is a co-publishing partnership among O'Reilly Media and Adobe platforms, Inc. and is designed to provide the #1 info assets for builders who use Adobe applied sciences. Created in 2006, the Adobe Developer Library is the legitimate resource for finished studying options to assist builders create expressive and interactive net functions which may succeed in nearly an individual on any platform. With top-notch books and cutting edge on-line assets protecting the newest in wealthy net software improvement, the Adobe Developer Library deals specialist education and in-depth assets, instantly from the resource.

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It is suggested, however, that you leave this option on for most projects, as it gives you better protection against inadvertent errors. =) returns false if two values are equal and true if they aren’t. = 6); 6); "6"); "6"); // // // // Displays: Displays: Displays: Displays: true false false true Again, this example only compiles if strict type checking is disabled. ==. These first check whether the values being compared are of the same datatype before performing the comparison. == 6); "6"); 6); "6"); // // // // Displays: Displays: Displays: Displays: true false false true There is a big difference between the assignment operator (=) and the equality operator (==).

Switch (animalName) { case "turtle": trace("Yay! "); } Performing Actions Conditionally | 23 The switch statement is especially useful when you want to perform the same action for one of several matching possibilities. Simply list multiple case expressions one after the other. For example: switch (animalName) { case "turtle": case "alligator": case "iguana": trace("Yay! "); } ActionScript also supports the ternary conditional operator (? :), which allows you to perform a conditional test and an assignment statement on a single line.

The timer waits the specified amount of time, fires one event, and ends. One of the neat things you can do with the Timer class is create animations that are independent of the movie’s frame rate. With a timer you can call a method at any interval you want. x++; } } } It is also possible to use the enterFrame event of a sprite to have some action (or actions) repeat over time. swf. With enterFrame, the handling method is called at the frame rate. With that said, there are still times when using enterFrame is appropriate.

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