Download ActionScript for Flash MX: The Definitive Guide by Colin Moock PDF

By Colin Moock

Up to date to hide Flash MX, the most recent model of Macromedia Flash, ActionScript for Flash MX: The Definitive advisor, moment variation is the single booklet no critical Flash developer will be with no. ActionScript is Macromedia's programming language for Flash MX, the preferred authoring device for growing wealthy web functions and animations for the net. With Macromedia's new specialize in software improvement, ActionScript now encompasses a direct drawing API, loading of exterior MP3 and JPG documents, greater sound keep watch over, an intensive set of textual content formatting instruments, entire help for part improvement utilizing motion picture clip subclasses, neighborhood information garage, accessibility positive factors, and masses extra. And ActionScript for Flash MX: The Definitive advisor is the main whole, updated reference to be had for the most recent model of this language. writer Colin Moock, essentially the most universally revered builders within the Flash neighborhood, has further 1000s of latest code examples to teach new Flash MX recommendations within the actual international: the right way to draw circles, shop facts to disk, convert arrays to onscreen tables, create reusable elements, and preload variables, XML, and sounds. The book's language reference by myself has approximately doubled from the 1st version, with greater than 250 new periods, gadgets, tools, and homes. you can find exhaustive assurance of dozens of undocumented, under-documented, and mis-documented positive factors. besides the hot fabric, Colin Moock has meticulously revised the complete textual content to comply to Flash MX best-coding practices. particularly, objected-oriented programming and the hot occasion version get unique awareness in gentle of adjustments to Flash MX ActionScript. From sending facts among videos to making getter/setter houses, the hot version of this booklet demystifies the often-confusing new good points of Flash MX, giving builders quick access to its strong new services. ActionScript for Flash MX: The Definitive consultant is based so non-programmers can the best way to use ActionScript and programmers can take their abilities to new heights. when you are out there to truly find out about the hows and whys of ActionScript, then this can be the ebook for you.

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We'll use these values to check whether the user answered the questions correctly. • totalCorrect will be used at the end of the quiz to tally the number of questions that the user answered correctly. Take a closer look at Line 4 of Example 1-1: var totalCorrect = 0; // Counts number of correct answers Line 4 performs double duty; it first declares the variable totalCorrect and then assigns the value 0 to that variable using the assignment operator, =. We initialize totalCorrect to 0 because the user hasn't answered any of the questions correctly at the beginning of the quiz.

To apply the event handlers to the Question 1 buttons, enter the code from Example 1-2 into your script, below the existing init code on frame 1 of the scripts layer. When you're done, the Actions panel for frame 1 of the scripts layer should resemble Figure 1-8. Figure 1-8. Code on frame 1 Part I: ActionScript Fundamentals 43 44 Part I: ActionScript Fundamentals That takes care of the code for the Question 1 buttons. Let's move on to the Question 2 buttons. They work exactly like the Question 1 buttons, but they must record the user's selection for Question 2 instead of Question 1, and they must display the quiz-end screen, not the next question.

Part I: ActionScript Fundamentals 51 52 Part I: ActionScript Fundamentals ActionScript for Flash MX: The Definitive Guide, 2nd Edition By Colin Moock Chapter 2. 2 Assigning Values to Variables Now comes the fun part putting some data into our variables. If you're still playing along with the bank analogy, this is the "deposit money into our account" step. To assign a value to a variable, we use: variableName = value; where variableName is the name of a variable, and value is the data we're assigning to that variable.

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