By Colin Moock
Up to date to hide Flash MX, the most recent model of Macromedia Flash, ActionScript for Flash MX: The Definitive consultant , moment version is the single booklet no severe Flash developer can be with no. writer Colin Moock, essentially the most universally revered builders within the Flash group, has further hundreds of thousands of recent code examples to teach new Flash MX strategies within the actual global: how one can draw circles, store information to disk, convert arrays to onscreen tables, create reusable elements, and preload variables, XML, and sounds. The book's language reference on my own has approximately doubled from the 1st version, with greater than 250 new sessions, items, tools, and homes. you will discover exhaustive insurance of dozens of undocumented, under-documented, and mis-documented positive factors. in addition to the hot fabric, Colin Moock has meticulously revised the complete textual content to comply to Flash MX best-coding practices. From sending info among videos to making getter/setter houses, the recent version of this e-book demystifies the often-confusing new gains of Flash MX, giving builders easy accessibility to its robust new features.
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Additional resources for ActionScript for Flash MX: The Definitive Guide, Second Edition
In fact, x plays the same role as an argument (it's an ancillary piece of data needed in the computation of the phrase of code), but in the context of an operator, it is officially called an operand. An operand is an item upon which an operator operates. For example, in the expression 4 + 9, the numbers 4 and 9 are operands of the + operator. Chapter 5 covers ActionScript operators in detail. For now, just remember that operators link together phrases of code in an expression. 7 Putting It All Together Let's review what you've learned.
Init code for quiz // Init main timeline variables var q1answer; // User's answer for question 1 var q2answer; // User's answer for question 2 var totalCorrect = 0; // Counts number of correct answers // Stop the movie at the first question stop( ); Line 1 of our init sequence is a comment. Comments are notes that you add to your code to explain what's going on. A singleline comment starts with two forward slashes and (preferably) a space, which is then followed by a line of text: // This is a comment Notice that comments can be placed at the end of a line, following your code, like this: var x = 5; // This is also a comment Line 2 of Example 1-1 creates a variable named q1answer.
Variables associated with an object are often called properties. _width = 60; Object-oriented programming (OOP) is an approach in which objects are the fundamental building blocks of a program. There are, however, varying degrees of OOP depending on the language and the developer's taste. Purists insist that every part of a program should be contained by an object (this rule is enforced by the Java programming language). Others are happy using objects to structure only certain parts of a program (this is common in ActionScript).