By Rob Huddleston
I'm at present attempting to examine AS3 and this was once one of many first books i purchased. i purchased it simply because in a cursory approach, the publication looked as if it would start via speedy getting into OOP and that i proposal it can extend at the topic from there. yet frankly the energy of this e-book is it truly is weak spot. It treats each topic on the most elementary, such a lot simplistic, effortless to appreciate means attainable, yet by no means each is going into any intensity.
Essentially when you have by no means programmed prior to, and need a short reference advisor to tremendous easy syntax, it is a sensible choice. when you are searching for whatever that is going into any intensity, and has coding examples which are longer than five traces lengthy, get anything assorted. And when you are searching for anything on AS3 item orientated programming steer very very transparent simply because this booklet has completely not anything at the topic past one initial bankruptcy, and some different minor references.
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Extra info for ActionScript: Your visual blueprint for creating interactive projects in Flash CS4 Professional
5, whereas in the panel, you would set it to 50%. This is the only case where the panel uses a different set of values from the script. indd 45 5/28/09 11:07:35 PM Perform Simple Mathematical Operations Y ou can perform basic mathematical operations in ActionScript by simply entering the formula that you want as the value of an expression. You can perform addition, subtraction, multiplication, and division. The symbols for each are the standard symbols used throughout the computer world: + for addition, - for subtraction, * for multiplication, and / for division.
Strings can contain any type of character, including letters, numbers, and whitespace characters. Like Null, void has only a single possible value: undefined. You will most often encounter this type when working with functions that do not return a value, a topic that is discussed in detail in Chapter 5. The Object type includes all instances of every class but is most often used as a generic type. You will see many instances of relying on the generic Object type as you work through this book. 0 and those that you define yourself — as a data type.
Indd 36 5/28/09 11:07:33 PM You can reuse symbols to create animation in your Flash movies. Every time you reuse a symbol, you must specify how you want the symbol to behave. Flash classifies symbols into three types: graphics, buttons, or MovieClips. Graphic Symbols MovieClip Symbols You can create graphic symbols using the Flash drawing tools or by importing graphics from other programs to use in Flash. You can make graphic symbols as simple as a basic shape or as complex as a highly detailed drawing.