Download ActionScripting in Macromedia® Flash™ MX by Phillip Kerman PDF

By Phillip Kerman

Faucet into the whole energy of Flash MX via studying how and whilst to hire ActionScripting. ActionScripting in Flash MX is established into 2 components. within the beginning part readers research basic programming thought and the way it applies to Flash. Then the publication progresses via extra advanced Flash ActionScripting purposes, together with services, arrays, items, parts, and interfacing with exterior facts. brief initiatives and real-world analogies display particular strategies. within the Workshop part, the reader truly builds useful functions that diversity in complexity from newbie to complex. on the finish of the Workshop part, the reader will truly debug damaged scripts.

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In comparison, watchers let you trigger scripts any time a specified variable changes. Variables are just a way for you to store information for later retrieval. For example, you might have a username variable that contains the current user's name (the name typed in, that is). Maybe you have a million different places in your movie where the username variable can be changed. " Timing Controls Even though ActionScript is an event-driven language, you can still write scripts that appear to trigger automatically instead of waiting for a particular event.

Part I: Foundation 47 48 Part I: Foundation Keep in mind that although the term "actions" is made up, actions behave in a consistent manner. All the actions in Flash are one of two types. They're either specific Flash commands (such as stop, duplicateMovieClip, and play), or they are statements (such as if or break). ) Many actions (of either type) need additional parameters provided for instance, gotoAndPlay() requires a frame label or number. Another consistent attribute of all actions is that they're never evaluated; they do things.

This icon will be most interesting to those of you who've used Flash 5. You should see a lot of those icons when you flip through the book! The thing is, I didn't include the icon for everything. This entire chapter would be pretty messy if we had a million such icons so we left them out. Anyway, you'll see the icon for the major changes. 7. Look for the "New to MX" icon to see features new to Flash MX. Handy-Dandy Formulas I wrote this book as much for me as for everyone else. That is, I present the information in a way that I would like to see it.

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