By Antonio De Donatis
Macromedia's structure is sort of a chest jam-packed with beneficial jewels, and this booklet is sort of easily the foremost to open it! probably the most vital instruments supplied with Flash is the Macromedia part structure: a framework of parts written in ActionScript 2, in accordance with confirmed layout styles, that gives a wealth of performance you could simply bolt directly to your Flash functions while wanted. this may prevent a tremendous period of time in the course of software improvement and assist you enhance the standard of your code. What’s extra, the resource code is incorporated, so if you happen to can’t locate the part you would like in the part structure, you could simply regulate present parts to create your individual! professional Flash developer and writer Antonio De Donatis offers every little thing you must grasp Flash parts. within the first half, he indicates you ways the structure works, how one can create potent component-based purposes, and the way to create your individual customized elements from what’s already supplied. the second one half exhibits how XML can be utilized to successfully describe and dynamically create not just unmarried part cases, yet complete purposes according to any variety of elements. The final a part of the publication is a complete connection with utilizing all the elements already on hand within the Macromedia part structure. It incorporates a particular bankruptcy devoted to all the UI elements like uncomplicated utilization, part administration, customization, and useful examples displaying utilization of every part.
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Extra resources for AdvancED ActionScript Components: Mastering the Flash Component Architecture (Advanc)
Also, the Animal constructor will be called before the Man constructor, whenever creating an object of the class Man. Given that the constructor is a special function having the same name as the class, it is a good practice to include it in the class definition even if it is initially empty. An empty constructor does not impact the performance, and it reminds us where to include any initialization code that we may need in the future. Inheritance introduces a new rule about what type of objects can be legally assigned to variables of a certain type: we can assign an object to a variable only if their classes are the same or the object’s class inherits from the variable’s class.
8 OOP IN COMPONENT DESIGN Component properties can be implemented in an ActionScript class in two different ways: Explicitly, by using a variable definition: This is the simpler option. It requires far less programming (one line of code), although it is not recommended by object-oriented purists. Implicitly, by using get/set methods: This option is considered the best practice of the two because it encapsulates the data and filters the access to it using two separate functions for read/write access.
7. We are now going to modify the shape of the Vogoness component to be able to distinguish its instances from those of the Vogon component. Right/CTRL-click the Vogoness component in the Library panel and select the Edit option. Alter the shape, but do not change the color. 8. After editing the component shape, go back to the main stage of the document and create an instance of the Vogoness component by dragging its symbol from the Library panel to the stage. 9. Select the newly created instance on the stage and define its instance name as greenVogoness.